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Your Results - you searched for the keyword Tetris 4 Results
1. Holmes, E. A., James, E. L., Coode-Bate, T., & Deeprose, C. (2009). Can playing the computer game “Tetris” reduce the build-up of flashbacks for trauma? A proposal from cognitive science. PLoS ONE, 4(1): e4153. doi:10.1371/journal.pone.0004153 .
Language: English
Format: Journal
Abstract:
Background.
Flashbacks are the hallmark symptom of Posttraumatic Stress Disorder (PTSD). Although we have successful treatments for full-blown PTSD, early interventions are lacking. We propose the utility of developing a ‘cognitive vaccine’ to prevent PTSD flashback development following exposure to trauma. Our theory is based on two key findings: 1) Cognitive science suggests that the brain has selective resources with limited capacity; 2) The neurobiology of memory suggests a 6-hr window to disrupt memory consolidation. The rationale for a ‘cognitive vaccine’ approach is as follows: Trauma flashbacks are sensory-perceptual, visuospatial mental images. Visuospatial cognitive tasks selectively compete for resources required to generate mental images. Thus, a visuospatial computer game (e.g. “Tetris”) will interfere with flashbacks. Visuospatial tasks post-trauma, performed within the time window for memory consolidation, will reduce subsequent flashbacks. We predicted that playing “Tetris” half an hour after viewing trauma would reduce flashback frequency over 1-week.
Methodology/Principal Findings.
The Trauma Film paradigm was used as a well-established experimental analog for Post-traumatic Stress. All participants viewed a traumatic film consisting of scenes of real injury and death followed by a 30-min structured break. Participants were then randomly allocated to either a no-task or visuospatial (“Tetris”) condition which they undertook for 10-min. Flashbacks were monitored for 1-week. Results indicated that compared to the no-task condition, the “Tetris” condition produced a significant reduction in flashback frequency over 1-week. Convergent results were found on a clinical measure of PTSD symptomatology at 1-week. Recognition memory between groups did not differ significantly. Conclusions/Significance.
Playing “Tetris” after viewing traumatic material reduces unwanted, involuntary memory flashbacks to that traumatic film, leaving deliberate memory recall of the event intact. Pathological aspects of human memory in the aftermath of trauma may be malleable using non-invasive, cognitive interventions. This has implications for a novel avenue of preventative treatment development, much-needed as a crisis intervention for the aftermath of traumatic events.
Keywords: Flashbacks Tetris
Accuracy Verified: Yes
2. Engelhard, I. M., van den Hout, M. A., & van Uijen, S. L. (2011, May). Het vervagen van negatieve en positieve herinneringen [The blurring of negative and positive memories]. Psychologie & Gezondheid, 39(2), 61-69. doi:10.1007/s12483-011-0017-5.
Language: Dutch
Format: Journal
Abstract:
Earlier studies have shown that horizontal eye movements (EM) during retrieval of a negative memory reduce its vividness and emotionality. This may be due to both tasks competing for working memory (WM) resources. This study examined whether playing the computer game “Tetris” also blurs memory. Participants recalled negative and positive memories in three conditions: recall only, recall with concurrent EM, and recall with playing Tetris. Before and after these conditions, vividness, emotionality, and physiological startle responses during recall were measured. A reaction time task showed that EM and Tetris both draw on WM, compared to no dual-task. Compared to recall only, EMand Tetris both decreased reported emotionality and startle responses. The effects of EM and Tetris did not differ, even though the tasks differed in the degree of taxing WM. This suggests that taxing WM and its effects on emotional memories may not be linearly related. Potential clinical implications are discussed.
Keywords: Memory Retrieval Tetris
Accuracy Verified: Yes
3. Engelhard, I. M., van Uijen, S. L., & van den Hout, M. A. (2010, December). The impact of taxing working memory on negative and positive memories. European Journal of Psychotraumatology, 1, 5623,[8 pages]. doi:10.3402/ejpt.v1i0.5623.
Language: English
Format: Journal
Abstract:
Background: Earlier studies have shown that horizontal eye movement (EM) during retrieval of a negative memory reduces its vividness and emotionality. This may be due to both tasks competing for working memory (WM) resources. This study examined whether playing the computer game ‘‘Tetris’’ also blurs memory. Method: Participants recalled negative and positive memories in three conditions: recall only, recall with concurrent EM, and recall with playing Tetris. Before and after these conditions, vividness, emotionality, and physiological startle responses during recall were measured. Results: A reaction time task showed that EM and Tetris both draw on WM, compared to no dual-task. Compared to recall only, EM and Tetris decreased reported emotionality and startle responses. Conclusions: The effects of EM and Tetris did not differ, even though the tasks differed in the degree of taxing WM. This suggests that taxing WM and its effects on emotional memories may not be linearly related. Potential clinical implications are discussed.
Keywords: Emotionality Horizontal Eye Movement Vividness
Accuracy Verified: Yes
4. van Uijen, S. L. (2010). Taxing working memory during memory recall and the startle reflex. Utrecht, Nederlands: Universiteit Utrecht.
Language: English
Format: Dissertation/Thesis
Abstract:
A dual-task during recall of an emotional memory reduces its vividness and emotionality, which may be due to both tasks competing for limited working memory (WM) resources. The dose-response relationship between WM taxing during memory recall and its benefits was investigated. Additionally, the fear-potentiated startle reflex was measured to obtain more objective information about the expected decrease in vividness and emotionality. Participants recalled negative and positive memories while performing no dual-task, a moderately taxing dual-task (eye movements), or a very taxing dual-task (Tetris), after which vividness, emotionality and the startle reflex were measured. Compared to no dual-task, eye movements and Tetris similarly decreased image vividness and/or emotionality, and the startle reflex. The findings suggest a WM account of EMDR, which indicates that a concurrent task is beneficial because it taxes WM during memory recall; and that WM taxing during memory recall and its benefits are not linearly related.
Keywords: Intrusive memory Posttraumatic Stress Disorder PTSD Startle Reflex Working memory
Accuracy Verified: Yes


